#ifndef EXPLOSION_H
#define EXPLOSION_H

#include "includes.h"
#include "framework.h"
#include "Particle.h"

class Explosion : public Particle
{

public:

	Matrix44 model;
	Texture *texture;
	static Explosion* instance;

public:

	Explosion();
	~Explosion(void);
	static Explosion* getInstance();
	void render();
	void update(float seconds_elapsed);
	void setPos(Vector3 pos);
	void form();

};

#endif